Open loops

Things to circle back to

Small reminders for ideas that are not done, but should not disappear into the scroll.

Open

Circle back on portals

The portal direction feels promising for the atoms / bits / waves idea. Explore it as an isometric wormhole: physical input entering one side, digital planning inside, visible world impact leaving the other side.

Open

Choose a homepage illustration language

Use the isometric dithering lab to find a visual system before over-tuning the header in place.

Open

Explore animated strings

Try string animations as interface texture: shimmer highlights, numeric counters, terminal scans, matrix rain, typewriter reveals, odometer rolls, slot-machine flips, diff highlights, checksum glitches, ASCII dithering, text trails, wave distortion, and text that behaves like light moving through bits.

Open

Prototype a minimum lovable Elden Ring

Make a lo-fi isometric systems game: horse riding for long-distance map travel, walking for castles and dungeons, health / stamina / magic as core attributes, enemies that drop experience, save points where experience becomes attributes, corpse-run recovery after death, and boss fights where the loop really matters. Start with a state machine and TDD before visuals.

Open

Prototype a minimum lovable basketball game

Make a compact basketball systems game with 3v3 and 5v5 modes: shoot, drive, pass, defend, space, switch, rebound, and score. Start by modeling possession, player intent, court zones, stamina, shot quality, and defensive pressure as tested state transitions.